Series Catalog:
- Overview of Android Performance Patterns
- Android Performance Patterns: Render Performance
- Android Performance Patterns: Understanding Overdraw
- Android Performance Patterns: Understanding VSYNC
- Android Performance Patterns: Profile GPU Rendering
One of the most problematic performance problems on Android is the easiest to create; thankfully, it’s also easy to fix.
OVERDRAW is a term used to describe how many times a pixel has been re-drawn in a single frame of rendering. It’s a troublesome issue, because in most cases, pixels that are overdrawn do not end up contributing to the final rendered image. As such, it amounts to wasted work for your GPU and CPU.
Fixing overdraw has everything to do with using the available on-device tools, like Show GPU Overdraw, and then adjusting your view hierarchy in order to reduce areas where it may be occurring.
What is Overdraw?
At the beginning of the video, the author uses a house painter as an analogy: painting a wall is hard work, and if you have to repaint it because you don’t like the color, the first layer was a waste of effort. Similarly, in your application, any work that doesn’t end up on the final screen is wasted. When you try to balance high performance with perfect design, you often run into a common performance issue: Overdraw!
Overdraw represents a situation where a single pixel on the screen is painted more than once within a single frame. As shown in the image below, imagine a stack of overlapping cards. The active card is on top, while the inactive ones are buried beneath. This means the effort spent rendering those buried cards is wasted because they are invisible to the user. We are wasting GPU time rendering things that don’t contribute to the final image.


