This is the fifth article in the Systrace series, primarily providing a brief introduction to the workflow of SurfaceFlinger. It covers several important threads within SurfaceFlinger, including Vsync signal interpretation, app buffer display, and jank detection. Since Vsync has already been covered in Systrace Basics - Vsync Explained and Detailed Explanation of Android Rendering Mechanism Based on Choreographer, it won’t be discussed in detail here.
The purpose of this series is to view the overall operation of the Android system from a different perspective using Systrace, while also providing an alternative angle for learning the Framework. Perhaps you’ve read many articles about the Framework but can never remember the code, or you’re unclear about the execution flow. Maybe from Systrace’s graphical perspective, you can gain a deeper understanding.