CN

loading
What I Am Building

This page brings together the projects I maintain, am developing, have made public, or have not yet released. They include Android performance analysis, Perfetto tools, AI automation, iOS apps, Android demos, test suites, blog series, communities, and my accounts on other platforms.

If this is your first visit, start with what you need: the Perfetto and Systrace series for Android performance analysis; SmartPerfetto, TraceFix, and Android App Memory Analysis for tools; OpenClaw and AI Field Notes for AI-assisted knowledge management and everyday work; or the links at the end to contact me.

The projects fall into four areas. Performance analysis includes tools such as SmartPerfetto, Android App Memory Analysis, TraceFix, and Perfetto Auto-Pin, alongside the High Performance Friends Circle test platform. AI and automation includes OpenClaw, AI Field Notes, Gracker Skills, and Open Design. Personal apps include the iOS projects 100Years and iBattery, and the Android project Juju. The main content projects are this blog and Android Weekly. The entries below describe their status, including ongoing maintenance, current development, and paused work.

Android Perfetto Series 18: Response Latency in Practice, from Input Events to First-Frame Feedback

This article addresses a topic easily overshadowed by startup speed and smoothness: first-frame interaction response. It asks how long the screen takes to provide the first frame of feedback after a user action. Complete page loading and stability later in an animation require other metrics.

After tapping a button, how long until its pressed state appears? After tapping a WeChat conversation, how long until the first frame of the conversation page starts moving? After swiping a list, how long until its content follows the finger? These questions relate to slow startup and dropped frames, but need their own measurement definitions.

We use Perfetto to break down this interval: from InputReader read_time, through the App receiving the event, to an associated frame’s present. This gives a candidate internal delay, estimated_input_to_present_ms. Only after confirming the target layer and that the business state visibly changed on that frame should a report call it input_to_present_ms. Neither value covers touch IC latency, delays before driver reporting, display scanning, or panel response. By the end, you should be able to define a start, endpoint, capture configuration, SQL metrics, and supplementary App markers for a tap or scroll scenario.

The article examines response latency through four independent measurements—read/dispatch, handling, ACK→first frame, and scroll responsiveness. Each comes with capture configuration, the first tracks to inspect in the UI, and SQL. It then covers five common attribution paths and the respective boundaries of high-speed cameras and Perfetto.

Android Perfetto Series 17: Domain Automation, Issue Checklists, and Platform Infrastructure

For slow camera opens, audio underruns, a stalled WebView first screen, or dropped frames in Flutter and games, the evidence is scattered across the app, system_server, cameraserver/audioserver, HAL, SurfaceFlinger, and scheduling tracks. Simply inspecting a few more tracks in the UI can easily leave critical timestamps unnoticed.

Using Camera and Audio as examples, this article describes a reusable method for domain-specific analysis: capture the right data, identify the objects, calculate stages and blocking, and preserve timestamps in the report so that reviewers can return to the UI. Camera and Audio are examples; the core is a domain schema and collaboration with platform tracing. By the end, you should at least be able to break a slow camera open into reviewable stages and an audio underrun into cycle anomalies, rather than delivering only a table of the longest slices.

Android Perfetto Series 16: GPU, Power Counters, and Hardware Bottleneck Analysis

When FrameTimeline marks a late frame but the main thread and RenderThread show no obvious long tasks, GPU work and fences are useful next checks. GPU frequency, battery current, and power rails describe hardware state in that window; they do not establish on their own why an app frame presented late.

Parts 07 and 08 covered the rendering path from the App to SurfaceFlinger; Parts 06 and 09 covered refresh rates and CPU scheduling/frequency. This article adds an often-skipped step without repeating those topics: when a problem appears to have reached the hardware resource layer, how should GPU, devfreq, battery counters, and power rails enter the analysis of the same trace interval?

These counters are difficult because not every device provides them, and different GPU vendors use different counter names. A conclusion cannot simply say “a high GPU value means a GPU bottleneck.” FrameTimeline, RenderThread, SurfaceFlinger, the GPU timeline, frequency, and power data must be examined over the same interval.

Android Perfetto Series 15: Boot Traces, Long-Running Field Traces, and Capturing Intermittent Problems

Many performance problems cannot be reproduced with a single tap. Slow boot, intermittent jank, problems after turning the screen on or off, audio interruptions after several hours, periodic stutters in an automotive system, and performance degradation as temperature rises are all poor fits for a manually recorded 10-second trace.

This article covers long-running field traces: defining the observation window in advance, using triggers to preserve the incident, ensuring the file finishes writing safely, and determining whether the collected data is trustworthy. Boot tracing is covered below as a special observation window. Part 02 already covered basic interactive capture methods—the command line, official scripts, Developer options, and the web interface. Here, we focus on what changes in the field and during long-running recording.

Android Perfetto Series 14: heapprofd and Memory Profiling

The hardest part of a memory problem is that a rising number does not immediately tell you what is growing. dumpsys meminfo provides RSS/PSS, and a Java heap dump reveals object retention relationships. But for JNI/C++, CPU-side Skia/Bitmap allocations, and native wrappers in media players, you often also need to know which call stack issued the malloc/new request.

This article covers heapprofd. Its value is bringing native allocations, frees, and call stacks into a Perfetto trace, where you can inspect them alongside application events, thread scheduling, and Binder on the same timeline.

Use heapprofd after confirming the trend. I would split the growth between native heap, graphics buffers, and other mappings with meminfo or smaps before opening a flamegraph. Otherwise, it is easy to chase a malloc stack when the growth came from GraphicBuffer. This article does not address Java object references or graphics backing memory.

We will cover when to use heapprofd, how to capture a profile, how to read it in the UI and SQL, how to interpret sampling intervals and symbolization, and finally what to check before publishing a report.

Android Perfetto Series 13: Perfetto SDK, Track Event, and App Field Tracing

A system trace can tell you when a thread ran, which CPU core it ran on, and which FrameTimeline frame missed its deadline. With Binder/ftrace/sched evidence enabled, it can also reconstruct Binder calls and clues about waiting. But it does not know which frame ID a player is decoding, which scene a game engine is loading, or how long an application task has spent in a queue.

Track Events can record decoding, texture uploads, queue depth, and cross-thread task IDs. Put them in the same window as the system tracks to find a candidate application phase, then use RenderThread, GPU, and FrameTimeline evidence to check whether it affected a visible frame.

The article follows the practical integration order: decide whether instrumentation is needed and at which layer, define an application-phase dictionary and backend, then build the minimal integration, category controls, combined system capture, and cross-thread flows. Finally, control write volume and define the app-side field tracing protocol.

Android Perfetto Series 12: Trace Dataflow and Data Loss Troubleshooting

A trace can open in the UI and return SQL rows even after data was lost during capture. If thread-state intervals are missing, process names do not line up, or Track Events have IDs but no names, first find which stage lost the data, then decide which parts of the analysis can continue.

SQL can only analyze evidence that still exists in the trace. I would not discard an entire trace just because it reports ftrace loss; first identify whether scheduling, app markers, or frame data were affected.

Part 02 covered capture, and Part 11 covered SQL queries. This article focuses on one question: where did the trace lose data, which conclusions does that affect, and how should the next capture configuration change?

We will follow the data from the kernel to the trace file, locating loss at each stage: ftrace, producer shared memory, the central buffer, incremental state, and flush. Each stage loses data differently and needs a different remedy. At the end, there is a template for explaining how much of a trace remains trustworthy in an analysis report.

Android Perfetto Series 11: PerfettoSQL, Trace Processor, and Regression Detection

Selecting a window in Perfetto UI, inspecting the main thread, RenderThread, and CPU states, then taking screenshots works well for one investigation. When I open another trace or switch devices, I want to know whether I can calculate comparable, checkable numbers for the same kind of problem.

Part 11 covers PerfettoSQL and Trace Processor. The aim is straightforward: turn judgments made in the UI into queries that others can check, then use Python to run them across multiple traces. You do not need to become a SQL expert first. Treat a trace as a set of timestamped tables, and translate your visual assessment into a query you can run repeatedly.

The article follows one path: understand Trace Processor, express an assessment as a query over a defined time window, run it from the command line, process multiple traces with Python, and finally turn the results into stable metrics and Trace Summary output. Each step includes SQL you can reuse.

SmartPerfetto Is Open Source: A Perfetto AI Assistant for Android Trace Analysis

SmartPerfetto is now fully open source. Open the repository and you can see the runnable mainline project as it exists today: the Perfetto UI fork, the agentv3 backend, MCP tools, YAML Skills, scene strategies, scripts, and documentation. There is no private core module kept outside the repository, and this is not just a thin demo shell.

The project comes from a very concrete daily workflow: you have a trace in hand, Perfetto has already exposed the facts, but moving from facts to judgment still means jumping through tables, writing SQL, matching threads, checking FrameTimeline, finding the Binder peer, and then returning to the timeline to confirm everything again. SmartPerfetto tries to turn those repeated actions into tools, so performance engineers can spend more time on judgment.

It is still in development. I am releasing it now because trace analysis grows from real samples: real devices, real vendor differences, real product traces, and real PRs all change how Skills and strategies should be written. Waiting until every capability is stable before publishing it one way would miss the stage where samples matter most.

If you often open Perfetto to inspect scrolling jank, startup, ANR, Binder, CPU scheduling, or rendering pipelines, SmartPerfetto provides a Perfetto UI with an AI Assistant. After loading a trace, you ask questions in natural language. The backend queries trace_processor_shell, invokes YAML Skills, organizes evidence, and streams conclusions plus data tables back into the browser.

Project links:

For normal trial use, you only need the main repository. Gracker/perfetto is the frontend fork used by the perfetto/ submodule. It mainly matters to developers who want to modify the AI Assistant plugin UI.

The previous two technical articles are better for readers who want the engineering details:

Those two articles go deep into the internal architecture. Once the source is public, readers usually care more about what is actually in the repository, whether it can run, and which parts are not stable yet. This article focuses on the open-source release itself: what is open, what works today, how the internal pieces are divided, how to run it locally, and where collaboration is most useful.

Android Perfetto Series 9: CPU Information Interpretation

When an app misses a frame deadline, first distinguish Running, Runnable, and sleeping or blocked time. Each leads to a different investigation. This article uses CPU scheduling, frequency, idle, and sampling data to turn “the CPU is slow” into observable behavior.

Verify CPU numbering, frequency limits, and scheduling policy on the target device. Running on a smaller core alone does not establish a scheduling error.

Android Perfetto Series 8: Understanding Vsync Mechanism and Performance Analysis

Perfetto’s vsync-app, vsync-sf, and app doFrame tracks can look like the same event. This article follows a frame request from SurfaceFlinger scheduling to the app, then relates it to RenderThread, buffers, and FrameTimeline.

The examples mainly concern 120 Hz operation. Phase settings, hardware-callback enablement, and pending frame requests affect the tracks; separate those meanings before interpreting latency.

Version note (reviewed October 2026): Java, JNI, and scheduling code are checked against android-16.0.0_r1; app/appSf roles also reference Android 13 source. Historical screenshots are not universal Android 16/17 configurations. Excerpts omit surrounding state where noted and come from different classes, not one compilable program.

Android Perfetto Series 7: MainThread and RenderThread Deep Dive

During a scrolling slowdown, the main thread may be doing layout or may already have handed drawing work to RenderThread. This article follows their hand-off, buffer submission, and SurfaceFlinger activity in Perfetto screenshots to locate waits.

The focus is the hardware-accelerated View/HWUI path. Other engines and software drawing can use different threads. FrameTimeline and presentation-side evidence are needed to determine what reached the screen.

Android Perfetto Series 6: Why 120Hz? Advantages and Challenges

120 Hz reduces the nominal refresh interval from 60 Hz’s 16.67 ms to about 8.33 ms. Display refreshes, app-produced frames, and distinct frames presented are different counts. This article uses a historical Perfetto trace to explain their relationship and the rendering/power trade-offs.

Part five covered Choreographer callbacks; here the focus is the shorter display cycle. The screenshots describe that capture, not every 120 Hz device’s scheduling configuration.

Android Perfetto Series 5: Choreographer-based Rendering Flow

This article introduces Choreographer, a class that App developers may not frequently encounter but is critically important in the Android Framework rendering pipeline. We will cover the background of its introduction, a brief overview, partial source code analysis, its interaction with MessageQueue, its application in APM (Application Performance Monitoring), and some optimization ideas for Choreographer by mobile phone manufacturers.

Choreographer coordinates pending frame callbacks with display timing; it does not itself set the screen refresh rate. At 120 Hz, the interval is about 8.33 ms. Meeting a frame deadline also depends on CPU scheduling, GPU work, buffers, and composition. Apps request callbacks as needed rather than redraw on every physical Vsync. This article also distinguishes what FrameCallback, FrameMetrics, gfxinfo, Looper, and Perfetto can observe.

Android Perfetto Series 4: Opening Large Traces via Command Line

This is the fourth article in the Perfetto series, explaining how to use trace_processor_shell to open large files exceeding 2GB locally. In actual problem analysis, we often encounter very large Trace files (greater than 2GB) that may fail to open in ui.perfetto.dev because of browser memory limits. The limit applies to memory used while parsing, not directly to the trace file’s size. In this case, we can use the official trace_processor_shell tool to open large files locally.

When I started this series, Perfetto had largely replaced Systrace in my daily work, and the OPPO and vivo teams I encountered were also migrating. Newcomers found the interface overwhelming and asked me to explain the subjects of my Systrace articles through Perfetto.

Android Perfetto Series 3: Familiarizing with the Perfetto View

The first two articles covered what Perfetto is and how to capture a trace. This third article starts after you open that trace: with so much on the screen, where do you look?

Android documentation labels Systrace a legacy tool and recommends Perfetto on Android 10+. When I wrote this article, Perfetto had largely replaced Systrace in my daily work, and the OPPO and vivo teams I encountered were migrating. This series continues the earlier analysis methods with Perfetto.

Technical review: 2026-10-14. The 2024 interface and case screenshots are retained. Updates to shortcuts and analysis semantics use official documentation and v58.3 source (11fbaed83636). The original case traces are not provided here; their illustrated wake-up chains and measurements are not new-version test results.

Android Perfetto Series 2: Capturing Perfetto Traces

The previous article Android Perfetto Series 1: Introduction to Perfetto introduced what Perfetto is. This article provides a brief introduction to Perfetto capture.

Android documentation labels Systrace a legacy tool and recommends Perfetto on Android 10+. When I wrote this article, Perfetto had largely replaced Systrace in my daily work, and the OPPO and vivo teams I encountered were also migrating. This series revisits the earlier analysis methods with Perfetto.

Technical review: 2026-10-14. The main examples target Android 12+. Original 2024 screenshots remain, with older-system and newer-UI differences explained below. Commands and configuration were checked against official documentation and script source; this update adds no new device-capture results.

Android Perfetto Series 1: Introduction to Perfetto

This is the first article in the Perfetto series. It mainly provides a brief introduction to the Perfetto tool, including its history, development, and what Perfetto can do.

Android documentation labels Systrace a legacy tool and recommends Perfetto on Android 10+. By the time I wrote this article, Perfetto had largely replaced Systrace in my daily work, and the OPPO and vivo teams I encountered were also migrating. Newcomers facing its complex interface asked me to revisit the Systrace articles using Perfetto.

Technical review: 2026-10-14. The original article and screenshots date from 2024. The updates below distinguish Android 10/11/12 data-source requirements and Perfetto v48.0/v49.0 UI changes from that earlier experience. Available data still depends on the device, recording configuration, and tool version.

Systrace Thread CPU State Analysis Tips - Sleep and Uninterruptible Sleep

This is the third article in the “Systrace Thread CPU State Analysis Tips” series. It focuses on the Sleep and Uninterruptible Sleep states in Systrace—their causes, troubleshooting, and optimization. These states often represent normal waiting; investigate their conditions and dependencies when they delay a critical path.

The goal of this series is to use Systrace to view the Android system from a different perspective and to learn the Framework through visualization. While reading Framework source code can be difficult to remember, seeing the flow in Systrace can lead to deeper understanding. You can find the complete Systrace Basics and Action Series here.

Systrace Thread CPU State Analysis Tips - Runnable

This is the first article in the “Systrace Thread CPU State Analysis Tips” series. It analyzes the causes of the “Runnable” state in Systrace and provides optimization strategies for when Runnable segments are excessively long.

The goal of this series is to use Systrace to view the Android system from a different perspective and to learn the Framework through visualization. While reading Framework source code can be difficult to remember, seeing the flow in Systrace can lead to deeper understanding. You can find the complete Systrace Basics and Action Series here.

2021 Year in Review: Baby, Career, and Growth

2021 has passed. Taking advantage of the New Year holiday, I’d like to look back at the year. This will be a casual review—writing whatever comes to mind. 2021 for me was marked by becoming a father, changing jobs (including a long, boring spell at home in between), and making new friends. Overall, it was a pretty good year.

However, in terms of personal growth, I feel like I might have stagnated or even regressed, which is a bit alarming. Learning is like rowing upstream; if you don’t move forward, you fall back. In 2022, I need to spend more time working through things properly. I hope to progress together with everyone reading this.

I’ve also tallied some data related to my technical sharing, shared my income from these platforms, and listed some hardware and software I recommend. Feel free to take a look.

What Should Be in a Book About Android Smoothness?

Recently, I read a new book: Building Smooth Android Apps (JD link: https://item.jd.com/10035215362170.html). I bought it because of the title, and after reading it, I felt it was necessary to write an article so that colleagues who haven’t bought it yet can understand what it’s about.

My personal suggestion is: if you are an experienced developer, I don’t recommend buying it. This book doesn’t go into much depth on principles and doesn’t offer a comprehensive overview of Android smoothness. If you are a beginner, it’s decent for broadening your horizons and identifying gaps in your knowledge, but it’s still a bit lacking for a deep understanding of Android smoothness.

I say this because the book doesn’t focus much on performance or smoothness. It lacks deep theoretical parts. Instead, a large portion is dedicated to static code analysis, using Android Studio Profiler, App architecture, app stay-alive techniques, network performance optimization, APK size optimization, app power consumption, etc. These topics are covered briefly and at a shallow level.

Android Systrace Responsiveness in Action 3 - Extended Knowledge on Responsiveness

Jank, slow response, and ANRs can share causes or occur together, but they are not three severity levels of the same problem. When a user says an app feels slow, first distinguish uneven animation, a long delay after an action, and a system-detected failure to respond.

Animation and scrolling stutter is usually called jank. Long startup, screen wake-up, or navigation delays are slow response / high latency. An ANR depends on a specific system timeout condition. Frame-drop rate, startup duration, and ANR rate measure different things.

This is the third article in the Responsiveness series, focusing on extended knowledge when using Systrace to analyze app responsiveness, including startup speed testing, log interpretation, state analysis, and third-party startup libraries.

Android Systrace Responsiveness in Action 2 - Responsiveness Analysis - Using App Startup as an Example

Jank, slow response, and ANRs can share causes or occur together, but they are not three severity levels of the same problem. When a user says an app feels slow, first distinguish uneven animation, a long delay after an action, and a system-detected failure to respond.

Animation and scrolling stutter is usually called jank. Long startup, screen wake-up, or navigation delays are slow response / high latency. An ANR depends on a specific system timeout condition. Frame-drop rate, startup duration, and ANR rate measure different things.

This is the second article in the Responsiveness series, using Android App Cold Start as an example to explain how to use Systrace for analysis.

Android Systrace Responsiveness in Action 1 - Understanding Responsiveness Principles

Jank, Responsiveness, and ANR often appear together and can share contributing causes, but they are not severity levels of one mechanism. Uneven visual progress, delayed feedback, and an ANR triggered by a particular timeout need separate evidence. Treat a user’s “the app is slow/stuttering” as an experience report first, then establish which action and outcome are delayed.

Uneven animation or scrolling is usually called Jank. Long startup, screen-wake, or transition delays are slow response / high latency; ANR means Application Not Responding. These categories can overlap. High latency can coexist with jank, while ANRs must be diagnosed by their specific trigger.

Furthermore, within Apps or manufacturers, Jank, Responsiveness, and ANR have individual metrics like Frame Drop Rate, Startup Speed, and ANR Rate. Mastering the analysis and optimization of these issues is crucial for developers.

This is the first article in the Responsiveness series, focusing on theoretical knowledge, including an overview of performance engineering, key responsiveness concepts, and analysis methodologies.

Android Systrace Smoothness in Action 3 - FAQs During Jank Analysis

Different people have different understandings of smoothness (jank/dropped frames) and different perceptions of jitter thresholds. Therefore, before starting this series, it is necessary to clarify the content to avoid misunderstandings. Here are some basic explanations:

  1. For mobile users, jank encompasses many scenarios: dropped frames when scrolling lists, excessive white screen during app startup, slow screen wake-up when pressing the power button, unresponsive interface followed by a crash, no response when clicking an icon, incoherent window animations, lagging touch response, or stuttering when entering the desktop after a reboot. These scenarios differ slightly from what developers understand as “jank.” Developers categorize these more finely, which is a cognitive gap between developers and users that must be noted when handling feedback from users or testers.
  2. Developers can initially classify feedback as Smoothness (uneven visual progress), Responsiveness (long waits after an action), or Stability (crashes and ANRs). These can overlap. An icon that appears unresponsive is not necessarily a stability failure; input, application state, and logs determine the diagnosis.
  3. These are not one Message-timeout mechanism with different thresholds. Long main-thread tasks can delay both input and rendering, but GPU work, SurfaceFlinger, the display stack, scheduling, or remote services can also cause delays. ANRs depend on specific input or component timeout rules; crashes have separate causes such as exceptions or signals. A long Message alone establishes neither.
  4. This series primarily analyzes smoothness-related issues. Responsiveness and stability will be covered in dedicated articles. Understanding smoothness first will make analyzing responsiveness and stability much easier.
  5. This series focuses on using Systrace (Perfetto) for analysis. Systrace is our entry point because many factors affect smoothness—some within the app itself and others within the system. Systrace (Perfetto) provides a holistic view of the system’s operation during the problem, helping us initially pinpoint the root cause.
Android Systrace Smoothness in Action 2 - Case Analysis - MIUI Launcher Scroll Jank Analysis

Different people have different understandings of smoothness (jank/dropped frames) and different perceptions of jitter thresholds. Therefore, before starting this series, it is necessary to clarify the content to avoid misunderstandings. Here are some basic explanations:

  1. For mobile users, jank encompasses many scenarios: dropped frames when scrolling lists, excessive white screen during app startup, slow screen wake-up when pressing the power button, unresponsive interface followed by a crash, no response when clicking an icon, incoherent window animations, lagging touch response, or stuttering when entering the desktop after a reboot. These scenarios differ slightly from what developers understand as “jank.” Developers categorize these more finely, which is a cognitive gap between developers and users that must be noted when handling feedback from users or testers.
  2. Developers can initially classify feedback as Smoothness (uneven visual progress), Responsiveness (long waits after an action), or Stability (crashes and ANRs). These can overlap. An icon that appears unresponsive is not necessarily a stability failure; input, application state, and logs determine the diagnosis.
  3. These are not one Message-timeout mechanism with different thresholds. Long main-thread tasks can delay both input and rendering, but GPU work, SurfaceFlinger, the display stack, scheduling, or remote services can also cause delays. ANRs depend on specific input or component timeout rules; crashes have separate causes such as exceptions or signals. A long Message alone establishes neither.
  4. This series primarily analyzes smoothness-related issues. Responsiveness and stability will be covered in dedicated articles. Understanding smoothness first will make analyzing responsiveness and stability much easier.
  5. This series focuses on using Systrace (Perfetto) for analysis. Systrace is our entry point because many factors affect smoothness—some within the app itself and others within the system. Systrace (Perfetto) provides a holistic view of the system’s operation during the problem, helping us initially pinpoint the root cause.
Android Systrace Smoothness in Action 1 - Understanding Jank Principles

Different people have different understandings of smoothness (jank/dropped frames) and different perceptions of jitter thresholds. Therefore, before starting this series, it is necessary to clarify the content to avoid misunderstandings and help everyone approach these articles with the right questions. Here are some basic explanations:

  1. For mobile users, jank encompasses many scenarios: dropped frames when scrolling lists, excessive white screen during app startup, slow screen wake-up when pressing the power button, unresponsive interface followed by a crash, no response when clicking an icon, incoherent window animations, lagging touch response, or stuttering when entering the desktop after a reboot. These scenarios differ slightly from what developers understand as “jank.” Developers categorize these more finely, which is a cognitive gap between developers and users that must be noted when handling feedback from users or testers.
  2. Developers can initially classify feedback as Smoothness (uneven visual progress), Responsiveness (long waits after an action), or Stability (crashes and ANRs). These can overlap. An icon that appears unresponsive is not necessarily a stability failure; input, application state, and logs determine the diagnosis.
  3. These are not one Message-timeout mechanism with different thresholds. Long main-thread tasks can delay both input and rendering, but GPU work, SurfaceFlinger, the display stack, scheduling, or remote services can also cause delays. ANRs depend on specific input or component timeout rules; crashes have separate causes such as exceptions or signals. A long Message alone establishes neither.
  4. This series primarily analyzes smoothness-related issues. Responsiveness and stability will be covered in dedicated articles. Understanding smoothness first will make analyzing responsiveness and stability much easier.
  5. This series focuses on using Systrace (Perfetto) for analysis. Systrace is our entry point because many factors affect smoothness—some within the app itself and others within the system. Systrace (Perfetto) provides a holistic view of the system’s operation during the problem, helping us initially pinpoint the root cause.
[Sticky] Blog Article Directory

The content of this blog mainly focuses on Android development and optimization-related topics, including the use of performance tools, Android App optimization knowledge, Android Framework explanations, and performance theory. Here is an organized directory for your reference. You can choose the parts you are interested in. This directory includes not only blog content but also some of my answers on Zhihu or historical discussions in The Performance, which has closed. This directory lists my original blog posts. Additionally, I have collected some excellent articles in Must-Knows for Android Performance Optimization, which I update periodically.

Articles come first; tools, Apps, and content projects are collected under Personal Projects. See also the AIW introduction and repository.

Android Systrace Basics - Introduction to Systrace

Technical update — 2026-10-13: First published in 2019, this article retains Systrace HTML and script workflows as historical references. Modern capture examples start from Android 11 / API 30+, with separate version requirements for app tracing APIs, permissions and data sources. Device-side atrace, host-side systrace.py and perfetto are different tools; their options are not interchangeable.

This is the first article in the Systrace series, primarily providing a brief introduction to Systrace, its basic usage, how to interpret Systrace traces, and how to analyze phenomena in Systrace in conjunction with other tools.

The purpose of this series is to view the overall operation of the Android system from a different perspective using Systrace, while also providing an alternative angle for learning the Framework. Perhaps you’ve read many articles about the Framework but can never remember the code, or you’re unclear about the execution flow. Maybe from Systrace’s graphical perspective, you can gain a deeper understanding.

Android Systrace -- Series Article Index

Technical update — 2026-10-13: This page is dated 2019 and retains update records from earlier tutorials. The old Systrace tooling workflow is obsolete. Read historical screenshots, source code and experiments against the Android versions stated in each article; they do not describe every current implementation. Start with the Perfetto series below for current capture and analysis workflows.

As Systrace and Android changed, my earlier tutorials started to show their age. I had also learned to read more from a trace, which helped me solve performance problems. I wanted to write those things down and get better at explaining what I had learned. If the notes helped someone else too, all the better.

The purpose of this series is to view the overall operation of the Android system from a different perspective using Systrace, while also providing an alternative angle for learning the Framework. Perhaps you’ve read many articles about the Framework but can never remember the code, or you’re unclear about the execution flow. Maybe from Systrace’s graphical perspective, you can gain a deeper understanding.